torsdag 26 maj 2011

2011-05-23 to 2011-05-26

Tomorrow the Gotland Game Conference opens its door and Carnage will be one of almost 60 projects at display. If you are in Visby be sure to come and check it out and of course play a lap or two.
This week has been spent on rendering our art for a show reel that will be shown on a TV screen at our booth. The trailer is also complete with sound and I will post a link in this post.
We got our copies back from the printing company today so the rest of the day will be spent on some arts and craft as well as sorting the thousand cards or so that our ten copies exists of.  The school closes at 01:00 pm so by that time we have to be finished and run home to get some sleep before showing up at 08:00 am tomorrow.

Here are the renders of the 3d models that I have made in this project.







fredag 20 maj 2011

2011-05-16 to 2011-05-20

Our game is at the printing company being printed and hopefully nothing will go wrong. I must confess that it is a bit creepy leaving our last eight weeks of work in someone else’s hands. Because that everything now is finished I thought that I would post all of our cards and such so that you can see what I and my colleagues have been up to the last 5 weeks or so. 
Since Wednesday afternoon André and I have been busy sending animations back and forth between us for our trailer. I made a quick mockup over it in 3ds max and André started fine tuning the animations making it look great. 
It’s hard to pinpoint in words exactly what animations I did for the final product since we have altered each other’s work. However I made the particle effects, that that great I know but they serve their purpose. 


fredag 13 maj 2011

The checklist is checked.

As I had planned almost all of the time this week was spent on rendering weapons for our game cards. I set up a scene with some nice lightning and tweaked the materials to get the quality that I was looking for. A huge pain was to figure out how to render the Molotov cocktail given that I actually am no renderer and is virtually self-taught I think that the result came out ok. Model and material (with some modification from me) is made by Juan Carlos.



I also spent some time on creating a trap tile that can be placed on the board.
At this stage everything that is used in the board game (graphical wise) is completed. The only this left to do before we send it to the printing presses is a little adapting with bleeds and crop marks.

I will post more pictures next week when everything is 100% complete.

torsdag 12 maj 2011

As I thought a lot of the time left before we send our art to the printing company (and we do this at

The 13th of May) will be spent on rendering. I will probably spend the whole next week concentrating on rendering the weapons for the card to make sure that these will be as pretty as the possibly can.

This week though, I have rendered our cars for the paper cutouts that will be showcased at GGC. In my blog I will only post the renders of the cars that I have modeled. Please visit the other artists’ blogs to see how the renders of their cars turned out.





I have also modeled, textured and rendered the Dashboard, one of the most important components of our board game.



Except from this I have also made all of the back faces for the cards and they follow below.



This week has been spent mostly on rendering and modeling. I have finished the model and texture for the dual shotguns. These babys shoot 12 gauge lead slugs. Also spikes, coins, bolts, screws... Juan Carlos made the little orangle engine on the top as well as the drum clip.


I also put together and render the poster that will portray our project at GGC. Juan made the awesome logo.



Me and Joakim sat down and designed the cards that the players will use and here follows an example of those.



The 3d is almost near completion so expect that there will be a lot of render time for me in the near future.
Also, remember to check out our Development blog witch is more frequently updated.