Time is flying by as it usually does when you’re having fun. This week has been spent on modeling and texturing. I have finally completed the model and texture for the last of the four cars and I am quite glad with the result. A screen is posted at the end of this blog.
I have started to model the shotgun and the front mounted spikes. I finished the spikes and I am almost done with the high poly of the shotgun.
Except from that, I and Joakim have started to structure how our poster will look and I will most likely spend quite some time next week finishing it.
I also thought that I would post a short review of my workflow while modeling, baking and texturing the front mounted spikes.
First I create the basic low polygon model. Not much to see at this stage but with some texture maps things will be more interesting. |
Sculpting the high polygon model in Mudbox from which I later will bake normal maps and ambient occlusion.
Halfway done with the retopology of the lowpoly. I do this because I want the low and high poly models to have the same silhouette.
Finished lowpoly with Diffuse, Normal and Specular.
Finished lowpoly with Diffuse, Normal, Specular and wireframe.